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Lungo

Description

have always been interested in map design, especially those from Counter Strike. While looking deceivingly simple and small, an enormous amount of thinking goes into the design of these maps. Every corner, every box and every angle has been thought about. Everything has it's purpose. This allows for very interesting gunfights, where the player with not just the better aiming skill wins, the player that knows how to exploit the map wins. Teams discuss tactics on where to position themselves on the map, to push to they goal quickly or to play slowly and catch their enemy off guard. After getting inspired from map creators on YouTube, I started to learn how to use the Source SDK, the tool Valve uses to create their maps for Counter Strike and other Source-based games. I started working on Lungo, a map set in a little village in Tuscany. The map has three lanes, one to site A, one to site B and one in the middle, as is common in Counter-Strike maps. The middle lane provides access to both sites and functions as an important place when changing a teams strategy. Entrances can be easily blockaded by well-thrown smoke grenades, making numerous different tactics possible.

When the first version of Lungo was published on the Steam Workshop, it quickly gained over 300 subscribers. However, as time went on, the maps steam page was no longer displayed on the first few pages, resulting in stagnating subscriber numbers. After more than 400 hours spend designing, testing, and working in the Source SDK over a year, I abandoned the project as I had to focus on my bachelor studies.
The evolution of Lungo